Breaking (when it means dance, not news): Links

Years ago when I worked at Ballet Hispanico I saw a dancer rehearsing wearing a t-shirt that read "I'm not a tomboy, I'm an athlete". The phrase stuck with me. I remember thinking that a variation of the shirt could easily be "I’m an athlete because I’m a dancer."

Since Breaking was announced as the latest addition to the Olympics that phrase has been on my mind. I've been pleased to see so much conversation on my feeds with Breaking being about joyful, curious, exciting subjects instead of the latest in news mayhem.

B-Girl Ami Yuasa wins first-ever breaking Olympic gold medal. (YouTube)

B-Boy Phil Wizard claims inaugural men's breaking gold at Paris Olympics. (YouTube)

How Breaking Went From a Street Dance to an Olympic Sport. This summer, 32 athletes will compete in what's commonly known as breakdancing, a dance sport that combines athleticism and artistry. (Smithsonian Magazine)

Dance Leads the Way as Art Meets Sport at the Cultural Olympiad. A program of arts events shown in conjunction with the 2024 Olympic and Paralympic Games looks at the relationship between art and sport. (New York Times)

• Fantastic feature explaining Breaking: More than 50 years since its inception, BREAKING will debut as an Olympic sport in Paris, where B-boys and B-girls will vie for gold and glory. (New York Times)

How Will Breaking Be Scored at the Olympics? A panel of nine judges will apply Olympic rules to the dance form that originated as a free-flowing expression of hip-hop culture. (New York Times)

What if All Dance Forms Were Considered Equal? At the Palais Garnier, ballet met hip-hop and beyond in a glittering Cultural Olympiad presentation of Saïdo Lehlouh's ever-evolving "Apaches." (New York Times)

Once Sidelined, Breaking's B-Girls Now Throw Down at Center Stage. Women are competing in breaking in greater numbers and, thanks to better training and more opportunities, with more dynamic moves. (New York Times)

The Surprise of the Olympics: Breakers' Delight. Breaking was invented by Black and brown kids, mostly male, in the Bronx in the 1970s. That it made Olympic history by opening with B-girls was everything. The logic of introducing breaking as a new competitive event aside, these female competitors, with their B-girl spirit and ethos, pulled the Olympic Games into the global here and now. (New York Times)

A Viewer's Guide to Breaking at the Olympics. (Dance Magazine)

Judging Breaking at the Olympics Is an Art, Not a Science. Breaking debuts as an Olympic sport at the Paris Games. To get there, the breaking community had to figure a way to objectively judge the subjective, while letting the dance remain a dance. (Wired)

Don't Think Breakdancing Is a 'Real' Olympic Sport? The World Champ Agrees (Kinda) Phil Wizard, the current favorite for Olympic Gold, says it's an art and culture first. But if you're gonna hate, he'd like you to at least learn the proper terminology. (Wired)

Poetry Was an Official Olympic Event for Nearly 40 Years. What Happened? Pierre de Coubertin hoped the modern Games would encourage the ancient Greek notion of harmony between "muscle and mind." (Smithsonian Magazine)

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Arts and cultural economic activity accounted for 4.4% of U.S. GDP, $1 trillion, in 2021

Report from the Bureau of Economic Analysis:

Arts and cultural economic activity, adjusted for inflation, increased 13.7 percent in 2021 after decreasing 4.8 percent in 2020, according to statistics released today by the Bureau of Economic Analysis. By comparison, the broader economy, as measured by real gross domestic product, increased 5.9 percent in 2021 after decreasing 2.8 percent in 2020.

Arts and cultural economic activity accounted for 4.4 percent of U.S. GDP, or $1.02 trillion, in 2021, the Arts and Cultural Production Satellite Account shows.

Real (inflation adjusted) value added for core arts and cultural production industries, which include performing arts, museums, design services, fine arts education, and education services, increased 22.4 percent in 2021. Supporting arts and cultural production industries, which include art support services and information services, increased 11.6 percent in 2021.

  • Performing arts increased 33.9 percent in 2021 after decreasing 34.3 percent in 2020. The leading contributor to the increase was promoters of performing arts and similar events, which increased 122.4 percent in 2021 after decreasing 54.5 percent in 2020.

  • Museums increased 15.6 percent in 2021 after decreasing 5.0 percent in 2020.

  • Design services increased 18.1 percent in 2021 after decreasing 0.8 percent in 2020.

  • Fine arts education increased 27.4 percent in 2021 after decreasing 30.9 percent in 2020.

  • Education services decreased 1.7 percent in 2021 after decreasing 4.9 percent in 2020.

Visit BEA’s arts and cultural production webpage for the full report and an interactive map of the arts and culture economy in each state

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

The iconic and era-defining work of Milton Glaser

Just as what is arguably his most iconic and well-known work gets updated (perhaps ineffectively) and a new anthology of his work is released, The New Yorker has a comprehensive profile on Milton Glaser by Adam Gopnik:

No art director’s work was more influential or instantly identifiable than that of Milton Glaser. The extent of that style, which adorned books and records and movies—and is revealed in a new anthology from Monacelli, courtesy of Steven Heller, Mirko Ilić, and Beth Kleber, titled simply “Milton Glaser: Pop”—is astounding. Glaser was famous as the co-founder and original design director of ‘New York’ and as a creator of two images that helped define two decades. One was the 1966 poster of Bob Dylan that showed him with snakelike hair blossoming into a skein of rainbows. The other was the 1976 “I❤️NY” logo—which was commissioned by the State of New York but promptly adopted as a local symbol of the city, and, being keyed to the city’s unexpected revival, is the closest thing there has ever been to a logo that changed social history.

But Glaser’s real achievement lies in what the book lays out: a breathtaking empire of imagery that encompassed both decades and more. Anyone who came of age in the sixties and seventies will be astonished to discover that so much of the look of the time was specifically the work of Milton Glaser and Push Pin Studios, which he founded with Seymour Chwast and Edward Sorel and then oversaw.

Reading the above intro to the profile I can’t help but wonder, is that the last time the graphic design on a poster or a logo had that much impact and influence?

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Tech as Art: Supporting Artists Who Use Technology as a Creative Medium

The report Tech as Art: Supporting Artists Who Use Technology as a Creative Medium, presents findings from a field scan commissioned in 2019 by the National Endowment for the Arts in partnership with the Ford Foundation and the Knight Foundation:

This report is the result of a two-year research initiative exploring the multifaceted creative practices of artists who engage with digital technologies. The research examines the creative infrastructure supporting tech-focused artistic practices and provides insight into the existing challenges and opportunities faced by artists and organizations working at the intersection of arts and technology.

The report (available here) shares detailed findings; identifies challenges; and ends with recommendations for different stakeholder groups, including funders, arts practitioners, policymakers, and educators. Of particular interest to me is the section addressing artists creating projects within and between virtual worlds using extended reality technologies to create completely new forms of art experiences never seen before.

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Vince Kadlubek: Make a Mind-Blowing Experience

As the visionary CEO behind Meow Wolf, the immersive art installation in Santa Fe, New Mexico, Vince Kadlubek is combatting the mundanity of our everyday world with an alternate reality that surprises and challenges visitors. In this talk, Kadlubek shares his belief that people are hungry for mind-blowing experiences — and it’s up to creatives to deliver them.

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.