Have You Met Margaret Hamilton? Her Code Got Humans on the Moon—And Invented Software Itself

MARGARET HAMILTON WASN’T supposed to invent the modern concept of software and land men on the moon. It was 1960, not a time when women were encouraged to seek out high-powered technical work. Hamilton, a 24-year-old with an undergrad degree in mathematics, had gotten a job as a programmer at MIT, and the plan was for her to support her husband through his three-year stint at Harvard Law. After that, it would be her turn—she wanted a graduate degree in math.
But the Apollo space program came along. And Hamilton stayed in the lab to lead an epic feat of engineering that would help change the future of what was humanly—and digitally—possible.

That's how the profile, in Wired by Robert McMillan, begins. Go read the whole thing. Hamilton deserves to be better known. 

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Thinking About The Future Of The Internet

On the Wall Street Journal David Gelernter and  Eric Freeman discuss the evolution of how we consume the internet: 

We go to the Internet for many reasons, but most often to discover what’s new. We have had libraries for millennia, but never before have we had a crystal ball that can tell us what is happening everywhere right now. Nor have we ever had screens, from room-sized to wrist-sized, that can show us high-resolution, constantly flowing streams of information. 
Today, time-based structures, flowing data—in streams, feeds, blogs—increasingly dominate the Web. Flow has become the basic organizing principle of the cybersphere. The trend is widely understood, but its implications aren’t.

There is also the other side of the equation, not just consumption but production. Anyone working producing content to distribute on the internet is aware of how rapid this flow really is. 

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

How "oldschool" graphics worked

In part 1, the limitations of color on older 1980's computers and game consoles such as the Nintendo Entertainment System and the Commodore 64. The artwork of "The Mill" by Oliver Lindau. The artwork of "Halo J." by Steven Day.

In this episode Apple II and Atari 2600 graphics modes. 

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Everything is a Remix Remastered

I'm a fan of Kirby Ferguson and have shared his work before. Here is a remastered version of his series Everything is a Remix, that is worth revisiting. 

Paris in 3 Minutes - Hyperlapse Short

Hyperlapse experimentation directed by Maxime Gaudet.

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.