Tim Berners-Lee, the Man Who Created the World Wide Web, Has Some Regrets

Katrina Brooker, writing in Vanity Fair, profiles Tim Berners-Lee. "Berners-Lee has seen his creation debased by everything from fake news to mass surveillance. But he’s got a plan to fix it."

At 63, Berners-Lee has thus far had a career more or less divided into two phases. In the first, he attended Oxford; worked at the European Organization for Nuclear Research (CERN); and then, in 1989, came up with the idea that eventually became the Web. Initially, Berners-Lee’s innovation was intended to help scientists share data across a then obscure platform called the Internet, a version of which the U.S. government had been using since the 1960s. But owing to his decision to release the source code for free—to make the Web an open and democratic platform for all—his brainchild quickly took on a life of its own. Berners-Lee’s life changed irrevocably, too.
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He is now embarking on a third act—determined to fight back through both his celebrity status and, notably, his skill as a coder. In particular, Berners-Lee has, for some time, been working on a new software, Solid, to reclaim the Web from corporations and return it to its democratic roots. On this winter day, he had come to Washington to attend the annual meeting of the World Wide Web Foundation, which he started in 2009 to protect human rights across the digital landscape. For Berners-Lee, this mission is critical to a fast-approaching future. Sometime this November, he estimates, half the world’s population—close to 4 billion people—will be connected online, sharing everything from résumés to political views to DNA information. As billions more come online, they will feed trillions of additional bits of information into the Web, making it more powerful, more valuable, and potentially more dangerous than ever.

 

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Why Are You Creative? A New Study Has the Answer

Roger Beaty, Harvard University, on where does creativity comes from

Psychology and neuroscience researchers have started to identify thinking processes and brain regions involved with creativity. Recent evidence suggests that creativity involves a complex interplay between spontaneous and controlled thinking – the ability to both spontaneously brainstorm ideas and deliberately evaluate them to determine whether they’ll actually work.
Despite this progress, the answer to one question has remained particularly elusive: What makes some people more creative than others?
In a new study, my colleagues and I examined whether a person’s creative thinking ability can be explained, in part, by a connection between three brain networks.

 

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

How much is 'smarter' worth?

Seth Godin

Smarter about the process, about the effects, about planning. Smarter about leadership, about management, about measurement.

How much is smarter worth?

In my experience, smarter is almost always a bargain, something you can buy for a lot less than it's worth.

 

Google X and the Science of Radical Creativity

The Atlantic has a great profile of Google X by Derek Thompson: "How the secretive Silicon Valley lab is trying to resurrect the lost art of invention." It begins: 

A snake-robot designer, a balloon scientist, a liquid-crystals technologist, an extradimensional physicist, a psychology geek, an electronic-materials wrangler, and a journalist walk into a room. The journalist turns to the assembled crowd and asks: Should we build houses on the ocean?
The setting is X, the so-called moonshot factory at Alphabet, the parent company of Google. And the scene is not the beginning of some elaborate joke. The people in this room have a particular talent: They dream up far-out answers to crucial problems. The dearth of housing in crowded and productive coastal cities is a crucial problem. Oceanic residences are, well, far-out. At the group’s invitation, I was proposing my own moonshot idea, despite deep fear that the group would mock it.
Like a think-tank panel with the instincts of an improv troupe, the group sprang into an interrogative frenzy. “What are the specific economic benefits of increasing housing supply?” the liquid-crystals guy asked. “Isn’t the real problem that transportation infrastructure is so expensive?” the balloon scientist said. “How sure are we that living in densely built cities makes us happier?” the extradimensional physicist wondered. Over the course of an hour, the conversation turned to the ergonomics of Tokyo’s high-speed trains and then to Americans’ cultural preference for suburbs. Members of the team discussed commonsense solutions to urban density, such as more money for transit, and eccentric ideas, such as acoustic technology to make apartments soundproof and self-driving housing units that could park on top of one another in a city center. At one point, teleportation enjoyed a brief hearing.
X is perhaps the only enterprise on the planet where regular investigation into the absurd is not just permitted but encouraged, and even required. X has quietly looked into space elevators and cold fusion. It has tried, and abandoned, projects to design hoverboards with magnetic levitation and to make affordable fuel from seawater. It has tried—and succeeded, in varying measures—to build self-driving cars, make drones that deliver aerodynamic packages, and design contact lenses that measure glucose levels in a diabetic person’s tears.
These ideas might sound too random to contain a unifying principle. But they do. Each X idea adheres to a simple three-part formula. First, it must address a huge problem; second, it must propose a radical solution; third, it must employ a relatively feasible technology. In other words, any idea can be a moonshot—unless it’s frivolous, small-bore, or impossible.

The whole profile is a must read. I am currently fascinated by X's work as their Project Loon is being used in Puerto Rico to assist with emergency communications in the Hurricane Maria ravaged island. From the profile: 

The idea struck more than a few people as ridiculous. “I thought I was going to be able to prove it impossible really quickly,” said Cliff L. Biffle, a computer scientist and Rapid Eval manager who has been at X for six years. “But I totally failed. It was really annoying.” Here was an idea, the team concluded, that could actually work: a network of balloons, equipped with computers powered by solar energy, floating 13 miles above the Earth, distributing internet to the world. The cause was huge; the solution was radical; the technology was feasible. They gave it a name: Project Loon.

The Fascinating Sonic Illusion That Makes Christopher Nolan's Movies So Tense

Why Christopher Nolan is obsessed with Shepard tones. 

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.