The Art of Illustrations, Web Comics and 3D Printing

​Continuing the week's look at PBS Digital Studios, today we catch up with PBS Off Book. Last time we took a look at Off Book I shared mini documentaries on creative coding, graphic design and other great explorations. Today we look at illustrations, web comics, 3D printing and competitive gaming

​The internet has given birth to yet another new medium: webcomics. Moving beyond the restrictions of print, webcomic artists interact directly with audiences who share their own unique worldview, and create stories that are often embedded in innovative formats only possible online. Sometimes funny, sometimes personal, and almost always weird, web comic creators have taken the comic strip form to new, mature, and artistic heights.

Much attention has been paid to 3D Printing lately, with new companies developing cheaper and more efficient consumer models that have wowed the tech community. They herald 3D Printing as a revolutionary and disruptive technology, but how will these printers truly affect our society? Beyond an initial novelty, 3D Printing could have a game-changing impact on consumer culture, copyright and patent law, and even the very concept of scarcity on which our economy is based. From at-home repairs to new businesses, from medical to ecological developments, 3D Printing has an undeniably wide range of possibilities which could profoundly change our world.

Illustrators articulate what a photograph cannot. Using an array of techniques and styles, illustrators evoke stories and meaning in a variety of mediums, from editorial illustration in magazines and newspapers, to comics books, to activist media. And as their tasks over the years have become less informational and more expressive, their individual voice as artists becomes all the more critical and beautiful, revealing an exciting and awe-inspiring age of illustration.

As games have increased in sophistication, they have become a stage for ever higher displays of human skill and brilliance. The result is a tier of the gaming world filled with startling disciplined, talented, and highly competitive players. Born out of arcade tournaments and LAN parties, the world of competitive gaming is now entering a mature phase, featuring major global events attended by thousands and watched by millions online. With valuable sponsorship and prize money of increasing value, competitive gaming is claiming a space similar to that of traditional sports. This new industry is still in its early stages, developing broadcasting models and negotiating the culture of its widening audience. But whether it's fighting games or MOBAs, the players and spectators are passionate, and individuals and leagues are working hard to elevate e-sports into the highest echelons of human achievement.

 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Are Piracy, Knock Offs and Minecraft Good For Us?

PBS Idea Channel recently celebrated their one year anniversary. One year of provocative and funny questions to view the world from a new perspective. I am a big fan of the Idea Channel from PBS Digital Studios. In honor of their anniversary, over the next couple of days I'll be sharing some of their recent work, catching up with some and introducing new ones. 

If you're like us, you LOVE Game of Thrones. But if you're also like us, you may not, technically, have... cable. So how are we seeing this amazing show on HBO, which is stuck behind a pay wall? A huge amount of viewers (not us of course, no no no) are downloading the show illegally. But despite being the most pirated show of 2012, the Game of Thrones DVDs are top sellers, breaking HBO's own sales records! Could it be that piracy is actually HELPING the show?

Living in the consumer culture that we do, we've learned that specific brands can carry very different meanings and values. We're willing to pay hundreds or thousands more for a specific brand name item, but sometimes it can be tempting to go the way of the knock-off for a fraction of the price. The counterfeit industry is huge and isn't going anywhere, and companies spend huge amounts to dissuade people from buying "fakes". But are knock-offs REALLY a negative for the brand?

If you've watched past episodes of Idea Channel, you know we're huge fans of Minecraft. This totally amazing video game allows you to build your own world from scratch, what's not to like? But it may be good for more than just fun and games. Some experts have brought Minecraft into the classroom, allowing teachers to customize lessons and students to engage with concepts in new ways. And while educational games aren't new, Minecraft has some unique advantages that could usher in a new direction in education. In the future, students across the world may spend their class time punching trees.

A meteorite crashed into earth! This wasn't the first time and it won't be the last, but it is the first time such an event was captured by SO MANY CAMERAS! The incredible number of views and angles filmed was made possible by Russia's bizarre driving culture and the MILLIONS of car dash cams installed all over the country. But besides providing the world with some hilarious, frightening, and amazing footage, the dash cams also make us think about surveillance, and what role it will play in the future.

If you've ever played Team Fortress 2, you know how valuable hats are. To those who haven't: yes, HATS! If a community agrees on the value of something, then that thing can become a currency, to exchange for other goods. Just like american dollar bills (or euros, yen, or any other currency), or... bitcoins. Bitcoins are an online currency worth over $200,000,000, and though they are just 1s and 0s, some think that this is the future of money. On the other hand... mo bitcoins mo problems.

Transhumanism is a scientific philosophy that says technology will solve all our human biological constraints and that immortality is right around the corner (well not RIGHT around the corner, but WAY closer). They envision a world of endlessly euphoric robo-humans that represent the next step in evolution. And while this sounds super awesome, we had to ask, will this really make us happy? If you watch Futurama, than you know that the answer is probably NO. While not an exact illustration of transhumanism, Futurama does show a future of vast technological ability, where today's everyday problems are rendered moot, and yet the characters on the show still seem to find themselves in some very non-euphoric emotional states. Does this disprove what transhumanists expect for our future?

If you've ever talked to a vinyl purist (or are one yourself) you know that people can be pretty passionate about what format is king when it comes to music. And based on how much people like to brag about what band they saw live and how many times, we clearly value the authenticity of the live performance above all else. But when we see a performer live, we're judging them based on what we know from the mp3 or record that we've already listened to 1000 times. . . because what is a song SUPPOSED to sound like anyway? As music has evolved from solely performance into "media", the issue of what the most authentic even IS has become increasingly complicated. So which is the most authentic? 

Storytelling Across Platforms: J.J. Abrams And Gabe Newell

In a fun back-and-forth conversation two of my favorite producers, J.J. Abrams, film and Gabe Newell, games, give the keynote speech at the 2013 D.I.C.E. SUMMIT and discuss how different platforms change storytelling. 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Bad Robot Meets MIT Media Lab: In Conversation With JJ Abrams

JJ Abrams is responsible, directly or by influence, for some of the most compelling and engaging storytelling pop culture moments in the past few decades. Joi Ito is the Director of the MIT Media Lab home of some of the most extraordinary technological innovation. In this conversation, hosted at MIT, Ito and Abrams discuss creativity, creative accidents, production planning, adaptability and developing projects in secret. For more from Abrams, check out his TED talk on mystery

What Do Nic Cage, William Gibson, Doctor Who & Justin Bieber Have In Common?

They are amongst some of the topics covered by the very prolific and imaginative Idea Channel from PBS. It is time to catch up once again with all the talks we've missed so far, now they've gone to a weekly schedule, and ponder the unexpected perspectives they present, starting with the most recent: ​

If you've never seen a website, you are a liar! (You're on one right now.) Consciously or not, the first thing you notice when you visit a website is how the site LOOKS, which is controlled by the CSS Stylesheet. CSS is the fashion of the web- it makes sites pretty (or very very ugly). And as our lives migrate more and more onto the world wide web, our presence online becomes a central way to define and express ourselves. So before you lay out your outfit for tomorrow, take a look at your website and make sure you match!
 
At first glance, Pop Wunderkind Justin Bieber aka "The Biebs" and revolutionary 19th Century pianist and composer Franz Liszt don't seem to have anything in common. And while they might not have any musical or biographical similarities, they both have had a powerful psychological effect on their fans. Fits of hysteria, screaming, and fainting are all common traits of "Bieber Fever" & "Lisztomania." But why? What is it that will cause a person to be so tremendously moved by a performer, a piece of art, a cityscape or even, heck, light refracting off of bits of water in the sky? Watch the episode and find out!
 
There are some deeply ingrained stereotypes about Dungeons & Dragons, and those stereotypes usually begin and end with people shouting "NERD!!!" But the reality of the D&D universe is a whole lot more complex. Rather than being an escape from reality, D&D is actually a way to enhance some important real life skillz! It's a chance to learn problem solving, visualization, interaction, organization, people management... the list could go on and on. Plus, there are some very famous non-nerds who have declared an affinity for D&D, so best stop criticizing and join in if you want to be a successful at the game of life.
 
Dr. Who is one of the longest running TV shows on the BBC, and it's got a huge fandom surrounding it, called Whovians. And while it might not seem like, Whovianism, might just be RELIGION!!!!! Whovians, like other passionate fan cultures, create art & fan fiction and engage in a strong remix and cosplay culture. But it's more than that. Dr. Who provides a philosophy; a way of understanding the universe. Fans embrace this in ways that are similar to most world religions: a positive influence that changes their approach to daily life. Also, the Tardis makes a pretty great shrine!
 
Ah, the MP3, everyone's favorite friendly musical file format. But there's something you might not know about the Mp3 - it has a lot in common with the magical spell!!!! Both spells and music were born from a freely available folk culture, but are now sold as commercial goods. There are thousands of artists and witches trying to figure out how to make a living in an age where their products can be infinitely copied. And with commercialization, the morality and legality of sharing these once open cultural products has become quite complicated. How should we, as responsible consumers, handle this new digital age? Watch the episode and find out!
 
The U.S. economy may be in the dumps, but you can find solace in the fact that your Second Life avatar is living the life of the 1%. But what if the virtual economies of video games could be transferred to the real world? We're actually already seeing this in Diablo 3, where axes, swords, and other awesome gear have taken on real world value at the Diablo 3 Auction House. People are buying and selling them with real US dollar bills!!!!!! The idea that a collection of pixels can be sold for actual money might be confusing to some, as they are neither true "objects" you can hold nor "ideas" that can be considered intellectual property. But despite the lack of tangibility, real world economies have formed around these games and real world profits are being made.
 
Good old Facebook. With 955,000,000 worldwide users, it seems like just about everyone makes use of the social media giant to connect with friends, share photos, and update everyone they've ever met since grade school about their dinner plans. But what you may not realize is that Facebook's new timeline layout is enhancing the ability to construct our self identity by super-charging our memory. Philosophers have been arguing about the link between identity and memory since John Locke first proposed the idea in the 17th Century, but human memory has always been deeply flawed and limited. Now with Facebook's incredibly easy interface and ability to remember anything and everyone we want, people have a whole new way to understand their past and thus understand themselves!
 
If you're unfamiliar, Homestuck is a webcomic created Andrew Hussie that is over 5000 PAGES so far! And it's still not complete!! It has a strong cult following, even though it presents incredible challenges to its readers; including a giant cast of characters, huge walls of text, and animated flash games that you must beat in order to continue. In its own weird way, Homestuck is a lot like James Joyce's Ulysses, where only the strongest, most dedicated readers make it through to the end. Most people don't expect such expansive and daunting works to find a home on the internet, but Homestuck has done it, illustrating that its followers' time and effort may actually enhance rather than lessen their devotion.

 
The science fiction writer William Gibson has not only written some fantastic scifi novels, but in the process predicted the internet, Miku Hatsune, reality TV, and a crazy amount of other technological and societal developments that have come into being. His impressive rate of accuracy seems almost mystical. Sure, he's essentially just an entertainer, but he's got a better batting average than Nostradamus, who was actually TRYING to predict the future. We may not need oracles as much as we did in the past (what with science and all), but a look into the future can be exciting and an awesome preparation for what's to come.
 
Here on the internet, we love us some memes. But where do they come from? Yes we know, they are user generated. But to an internet layman, they seem to just appear, in HUGE quantities, ready for cultural consumption. Are they a sign of a "cultural singularity"? Memes follow rules and code, are varied, self-referential, and seem to multiply at an ever increasing rate. It may seem like science fiction, but we're close to a world where culture automatically and magically creates infinitely more culture.
 
No one would argue that Nicolas Cage is one of the greatest actors of his generation, and simultaneously a very bizarre human being. It's not just his acting ability that makes us love him, it's his total willingness to dive head first into ANY role, with no regard for the quality of the script. He seems to have mastered the trendy YOLO philosophy before it was cool. Even deeper than YOLO, he might more of a Taoist, finding harmony with the now, foregoing calculated planning and strategy. Either way, Nic Cage's wacky life choices feel sincere, attracting a massive amount of fans, some of whom even saw The Wicker Man.