Pixels Q&A with Patrick Jean

With over 2,026,435 views of the official film on Dailymotion in the six days since its release, Pixels has really spread far and wide very quickly. We wanted to find out more about the film and had a chance to ask the creator Patrick Jean a few questions. Now working as a 2D and 3D artist at One More Production, where this film was made, Patrick is a 2002 graduate of Supinfocom and has also previously worked at the French VFX powerhouse BUF. Patrick’s original storyboards for the film are also below. Take a look!


What was your main inspiration for the concept for this piece?
I played all these games when I was young ! Most of them were on Commodore 64, Amstrad CPC or Arcade machines. Another aspect was to mix these two different universes: pixel art and reality. Two universes with different laws of physic. I was curious to see what would come out from this: would one of them eat the other ? I also got my main inspiration from late 80’s blockbusters, like Roger Rabbit or Ghostbusters. I think this aesthetic choice contributes a lot to the nostalgic feeling of it, and nicely fits the retro gaming theme.

This is a self-initiated project for you, right? Why did you choose to make it?
This is indeed a personal project, but I received a lot of help from french VFX studio OneMoreProd. To be perfectly honest it should have been a music video in the very beginning, but with the huge amount of CG work it represented I wasn’t sure to meet the deadline. That’s why we choosed to make a short movie of it.

Did you come to New York and shoot scenes specifically for previously storyboarded shots? Or was there a bunch of footage that was shot and then edited together, figuring out what to animate in each shot as the piece came together? And what camera gear was this shot on?
Everything was storyboarded and conceived before shooting. Then we went to NYC and shot on location in two days. I have to say my friend and Director of Photography Matias Boucard helped me a lot to get everything I needed. We used a Canon 5D Mark II. (I had a lot of “rolling shutter” troubles so I had to re-do almost all the camera movements in CG and camera mapping…)

How big was the team that did the visual effects and animation? Can you tell us a little bit about how you worked and what tools you used?
I did almost all the VFX in the movie. However I received help from the VFX company where I work (Flame artist and sound design for example). When I had all the footage in hand, I began by developping a tool for Maya to generate animated voxels. It’s C++ written and works nicely. Then everything was tracked in Maya Live and rendered in Mental Ray. The editing was made in Final Cut.

What other projects do you have coming up? Anything you’re excited about?
Well, I have been contacted by several major feature studios to develop the project further. Beside this, I have another short movie on tracks and lot of contacts with video and ad companies.

Thanks Patrick! Good luck with everything, and thanks for taking the time to chat with us.

Credits:
Directed by: Patrick Jean
DOP: Matias Boucard
Line Producer: Benjamin Darras
Location Manager: Kris Arthur Gray Cedras
3D and SFX : Patrick Jean with some help from Pedro Gomes, Grégory Lanfranchi, Philippe Palmieri
Color grading : Hervé Thouement
Sound design: Benoit Cauet, Nicolas Vitte
Music: Nicolas Vitte
Produced by: Benjamin Darras & Johnny Alves
Production assistant : Christ Zotokas

Pixels Q&A with Patrick Jean4.8513

 

Great to see insight into the great short film.

 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Alice for the iPad

 

This is just fantastic. (via @daringfireball)

 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Inside the Library of Human Imagination

In 2008, a few of the astonishing objects from Jay Walker’s Library of Human Imagination provided the backdrop to the TED main stage — and Jay Walker conducted a fun, three-part show-and-tell. Now, for the first time, he has allowed video cameras inside. We’re pleased to give you this sneak peek:


Last week, TED Blog had the opportunity to talk to Jay Walker about the library. Read the Q&A now >>

Tell me how the Library of Human Imagination began.

The origins of the Library of Human Imagination were a disparate set of subjects. Like many collectors, I started out collecting in one area and inevitably migrated to others as a picture began to emerge about what it is that interests me.

I was interested in the history of science and technology. I was also interested in beautiful art books — large or oversized books that enabled you to get a real sense of the artistry. (The reality of a large canvas is so much more powerful than a small one.) I was also interested in the history of writing, the history of medicine — and especially the history of the book, which led me to an interest in the history of the Bible, which is the longest continually published book in Western civilization.

So, when I started, I did not have an overarching thematic center; I had a series of interests. But after a period of years, it became clear that there was a common theme to what interested me about all those things: They were all about dimensions of human imagination. Only after perhaps 10 years did I see that there was a real thematic center to what I was doing, and then I began to work at it.


Just walking through the Library gives you the feeling that it all comes together around this one idea. Tell me about the design of the space.

The architecture of the space is an Escher-like wonder — a series of staircases that run up and down, creating this illusory sense that space has been turned inside-out and upside-down.

There’s another equally important thought behind the design, which dates back to the Dutch at the beginning of the Enlightenment. The Dutch, who were the great sailors, brought back artifacts from all around the world, and they collected them in what they called “cabinets of curiosities.” The Library was specifically designed to create that sense of wonder. The glass bridge, when you begin, is a metaphor for a leap of imagination: the classic story of imagination as an “Aha! moment — a leap across space to get from here to there with nothing between.

From the tumbling block pattern on the floor to the lighting to the design of the ceiling vault, everything about the room was designed to reflect the sort of room that would hold the history of human imagination.


Talk about your criteria for selecting an item to include. Is it instinct? Do you see an object and just know you’ve got to have it?

No, there’s nothing like that. That sounds good, though. (Laughs)

Here’s how it really works: I have an insatiable curiosity. Just about everything interests me. When I find things, I look at how they might fit into the picture of the history of human imagination … and whether or not that particular imaginative leap is represented in the library. If it’s already represented, I ask, “Does this object, artifact or document improve the understanding of that leap?”

Think of the Library as a giant puzzle. The purpose of the puzzle is to assemble a picture of the history of human imagination. Somebody might show me something and say, “Here is one of the very first manuscripts that dealt with the pollination of plants.” I might look at that and say, “I have something similar.” Somebody else might show me something that expresses Mendel’s genetics in a visual way, and I’d say “Wow, there’s nothing in the library which expresses that.”

There are often subject areas where I have overlap. But there are just as many times when I’m looking for things that represent a particular leap of imagination in a new and approachable direction. For example, Isaac Newton’s Principia is no doubt a giant leap of imagination. It’d be hard to argue that his independent invention of calculus wasn’t one of the great leaps of imagination. But if you look at a copy of the Principia, it’s just deadly boring. You’re just not going to look in the Principia and say, “Wow, I see this leap.”

Whereas if somebody were to have done a comic book of the Principia in a phenomenal way — a way that made it accessible, a way that would help you appreciate what Newton had accomplished — that would be the kind of book I’d put in the library. It’d make that whole leap more imaginatively understandable. The Library is a lot about accessibility. Think of a childlike wonder: You shouldn’t have to be an expert in a subject to appreciate the leap of imagination.


So, you consider this a type of history museum?

It’s very much a history museum. You don’t need to think of that when you’re in it, but as the curator, that’s how I think of it. It’s the history of human imagination as told through the documents, objects and artifacts that allow you to see it.

That includes the history of evil and the history of beauty and the history of love. It’s not uncommon for the library to juxtapose those things. You might juxtapose a copy of an incredibly evil document which has been designed to look like a religious document. Or a religious document which in reality was an economic document.

The Library allows you to see how human imagination takes things from one sphere and moves them into another.


On my visit to the Library, one thing I was struck by is that all of these objects are right out in the open — anyone can touch them.

That’s critically important.

There’s a big distinction between private and public collections in our world. Both have a critical role to play in the preservation of our history and the forward progress of humanity. The great public collections, like the Library of Congress or the Smithsonian, by definition are curatorial exercises in archiving and preservation, and as such have to preserve with a multi-hundred-year view of things.

Private collections, on the other hand, have an archival role, but typically allow for much more intimate contact for non-scholars. As a non-scholar, your chance of being able to pick up and hold an illuminated manuscript are extremely low … but so much is lost when you can’t hold these things in your hand. Private collectors have an extraordinary capacity to allow for much more intimate contact between historical objects and people who want to appreciate them.

We’ve been fed, to some extent, this cult of fragility — that you can’t touch these books or objects because you’ll hurt them — but that’s just not true. I’ve had almost zero damage of any kind. Most books and manuscripts have been abused and neglected for most of their history, ironically. It’s only in recent times that we’ve thought of these objects as valuable.

When you bring school kids into the Library of Human Imagination and you allow them to turn a page that’s 800 years old, you awaken a sense of wonder and awe that no amount of looking at a screen, or at an object frozen behind glass, could ever accomplish.


We’ve covered what happens when people first enter the Library. But what’s the takeaway? What happens when they walk out?

A couple of things happen when people leave the Library. The first is they don’t know how they’re going to describe it to anyone else. (Laughs) So there’s a sense of what I’ll call “fun frustration” when people leave.

The other thing I think people get, which is a tremendous benefit, is that a mind once stretched into a new direction never goes back to its original shape. The Library just does that — whether you’re seeing a book woven in silk from 1886 or seeing up-close the spectacular work of a man who traveled through all of Napoleon’s battles and painted them in miniature. You just don’t forget it when you see something that you’ve never seen before. And that’s true for the individual objects, but also the relationships between objects. People appreciate that these objects are part of a continuum of human imagination.

When people leave the Library, they say, “I see things differently.” That, and they say they want to bring their kids.

Watch Jay Walker’s talk from TED2008:


Profile of Jay Walker on TED.com

 

 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Pixels by Patrick Jean

 

This is just so fantastic. Great work by Patrick Jean.

 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Pixar Studio Stories: The Movie Vanishes

 

If Pixar can almost loose Toy Story 2 accidentally, you too can loose your files. So backup now, review your back up plans and backup often.

 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.