PBS Arts: Off Book, Exploring Cutting Edge Art - The Complete Series

PBS Arts: Off Book is a web-based series that explores cutting edge art and the people that make it. The 13 episode series focuses on the process, motivation and meaning of a new generation of artists. For the pass several months we've been following the series. Here are the 13 episodes compiled in one location. Visit the links to the individual posts to find out more about each episode.

 

Episode 1: Light Painting

Subscribe to the new Off Book channel at http://www.youtube.com/pbsoffbook Light painting dates back to Man Ray, but contemporary photographers are taking the practice of "painting light" onto long-exposure photographs to a new level.

Subscribe to the new Off Book channel at http://www.youtube.com/pbsoffbook Type is everywhere. Every print publication, website, movie, advertisement and public message involves the creation or selection of a fitting typeface. Online, a rich and artistic typographical culture exists, where typefaces are created and graphic design seeps in to every image.

Subscribe to the new Off Book channel at http://www.youtube.com/pbsoffbook For decades now, people have joined together online to communicate and collaborate around interesting imagery. In recent years, the pace and intensity of this activity has reached a fever pitch.

Subscribe to the new Off Book channel at http://www.youtube.com/pbsoffbook Steampunk art evokes an alternate reality where steam is the primary source of power. Technology, though highly advanced, has taken on a very different look and feel, and fashion is heavily influenced by Victorian styles. In this episode, we explore the Steampunk aesthetic and art movement.

Subscribe to the new Off Book channel at http://www.youtube.com/pbsoffbook As we become more and more engaged with the internet in every aspect of our lives, powerful questions have arisen regarding the ownership of digital media and information, the relationship between corporations, governments, and individuals online, the power of pop culture influence, and the dissolving border between the digital and physical worlds.

Subscribe to the new Off Book channel at http://www.youtube.com/pbsoffbook The street is a space where art thrives, and a place where artists can shape the public aesthetic. Olek, a sculptor whose medium is crochet, and Swoon, a mixed media artist, disrupt daily life with work that creates wonder, emotion, and humor.

Subscribe to the new Off Book channel at http://www.youtube.com/pbsoffbook America has a long tradition of handmade arts and crafts. In the manufacturing age, however, much of this work was overshadowed by the homogenizing force of retail culture. But the passion for handmade arts didn't disappear, and persisted through the years in local craft fairs.

Subscribe to the new Off Book channel at http://www.youtube.com/pbsoffbook Video games are important. They are a storytelling medium, a place for self-expression, a sandbox for the human imagination, and an extension of an ages old tradition of gaming.

Subscribe to the new Off Book channel at http://www.youtube.com/pbsoffbook Although not every artist is as attentive to fashion as Kanye West, style does make its way into their lives. Sometimes driven by practical purpose, other times by personal expression or as part of performance, fashion plays a role in the aesthetic landscape of many artists.

Subscribe to the new Off Book channel at http://www.youtube.com/pbsoffbook An intriguing combination of programmers, artists, and philosophers, these creators embrace a process that delegates essential decisions to computers, data sets, or even random variables.

Subscribe to the new Off Book channel at http://www.youtube.com/pbsoffbook We swim in an ocean of products. Behind each one, there is someone (hopefully) thinking about the way we experience it. In this episode of Off Book, we explore three aspects of product design: build quality and engineering fundamentals, humanism and sustainability, and speculation on the future of the product experience.

Subscribe to the new Off Book channel at http://www.youtube.com/pbsoffbook Books are in a conflicted state. Should they still exist in a digital era? Will they all be replaced by Kindles and Nooks? These questions dominate the discussion of books in our time.

Subscribe to the new Off Book channel at http://www.youtube.com/pbsoffbook As the 90s came to a close, the business of music began to change profoundly. New technology allowed artists to record and produce their own music and music videos, and the internet became a free-for-all distribution platform for musicians to promote themselves to audiences across the world.

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Aaron Dignan: How to Use Games to Excel at Life and Work

Real life isn't always satisfying, but games almost always are. So how can we take the principles that make Angry Birds so addictive and apply them to work? Games researcher and author Aaron Dignan schools us at the 99% Conference.

Play is nature's learning engine, says games researcher and author Aaron Dignan. In other words, we're hardwired to enjoy games - they're addictive, skill-building, and satisfying. So the question is: How can we integrate game concepts into our work lives to help us push ideas forward? In this talk, Dignan walks us through the principles of creating a great game and suggests ways that we might use them to overcome email exhaustion, spice up workaday meetings, and more.

Aaron's first book is Game Frame: Using Games as a Strategy for Success.

To further explore games and how to incorporate them into your life and work you should check out Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers and the master thesis of the genre Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

PBS Arts: Off Book - Episode 8: Video Games

Subscribe to the new Off Book channel at http://www.youtube.com/pbsoffbook Video games are important. They are a storytelling medium, a place for self-expression, a sandbox for the human imagination, and an extension of an ages old tradition of gaming.

PBS Arts: Off Book is a web-based series that explores cutting edge art and the people that make it. The 13 episode series focuses on the process, motivation and meaning of a new generation of artists.

Video games are important. They are a storytelling medium, a place for self-expression, a sandbox for the human imagination, and an extension of an ages old tradition of gaming. We play out some of the most essential aspects of our culture in games, and we learn more about ourselves and the world around us in the process. From the powerful cinematic experiences of mainstream gaming, to the hyper-personal environments of indie games, we are in the midst of an explosion of gaming activity that, as some predict, will continue to define the way we live and interact with information, and each other, far into the future.

Featuring:

Eric Zimmerman, Game Designer
Jesper Juul, Game Studies Scholar
Leigh Alexander, Game Journalist
Syed Salahuddin, Game Designer and Curator

 

Previous installments: 
Episode 1: Light Painting
Episode 2: Typography
Episode 3: Visual Culture Online
Episode 4: Steampunk
Episode 5: Hacking Art & Culture with F.A.T. Lab
Episode 6: Street Art
Episode 7: Etsy Art & Culture

 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

What is magical? Etienne Mineur, the inventor of cool

This week Disney launched Appmates, a line of toys that interact with an iPad, demonstrated here by Disney Mobile Chief Bart Decrem interviewed by VentureBeat's Dean Takahashi

VentureBeat's Dean Takahashi interviews Disney Mobile chief Bart Decrem about Appmates

How does it work?

Here Robert Scoble interviews the inventor, Etienne Mineur, who shows how it works. This video was made at the LIFT conference in Geneva, Switzerland, on February 3 of this year.

Magical indeed. 

 

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Portal: No Escape, An Amazing Live-Action Short Film Based on the Game Portal

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.