What Was the Greatest Era for Innovation? A Brief Guided Tour

The New York Times explores innovation:

The truth is, this isn’t a debate that can be settled objectively. Which was a more important innovation: indoor plumbing, jet air travel or mobile phones? You could argue for any of them, and data can tell plenty of different stories depending on how you look at it. Productivity statistics or information on inflation-adjusted incomes is helpful, but can’t really tell you whether the advent of air-conditioning or the Internet did more to improve humanity’s quality of life.
We thought a better way to understand the significance of technological change would be to walk through how Americans lived, ate, traveled, and clothed and entertained themselves in 1870, 1920, 1970 and the present. This tour is both inspired by and reliant on Robert J. Gordon’s authoritative examination of innovation through the ages, “The Rise and Fall of American Growth,” published this year. These are portraits of each point in time, culled from Mr. Gordon’s research; you can decide for yourself which era is truly most transformative.
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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Now Computers Can Tell When You're Bored

Scientific American

Boredom manifests itself in more than yawns and glazed eyes. Subtle body cues called noninstrumental movements—squirming, scratching, shifting—also give away a person's mental state. Like teachers and other public speakers, machines can now also pick up on these telltale signs of restlessness. A new study reveals that when computer users tune in to on-screen material, their fidgeting lessens—and algorithms can use that information to discern attentiveness in real time.
To measure engagement, psychobiologist Harry Witchel of Brighton and Sussex Medical School in England and his colleagues outfitted 27 participants with motion-tracking markers that a computer's visual system could follow. The participants then read digital excerpts from a novel by Mark Haddon, The Curious Incident of the Dog in the Night-Time, and from the European Banking Authority's regulations. Based on motion in the head, torso and legs, the computer could tell when a person had mentally checked out. In fact, an analysis of the cumulative movements revealed that when people read from the novel, they fidgeted nearly 50 percent less than when reading the banking guidelines.

 

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Chris Anderson: Follow the Money

In this 99u talk, 3D Robotics founder Chris Anderson shares three lessons he learned transitioning from Wired Magazine editor to helming a 275-person drone company. From “paying” his children in juice for assembling the early prototypes to building a massive factory in Mexico, Anderson’s journey was random and often accidental. But thanks to some healthy ignorance, open source technology, and some rising tech trends, Anderson’s new venture is a successful one, boasting over 100,000 customers.

The key for building a company, he says, is to not wait. Ride the tides of community and macro trends, and keep iterating. “Everything we learned about manufacturing, about the products, we learned by actually doing it.”

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

New York Public Library Invites a Deep Digital Dive

The New York Times

NYPL Labs, started in 2011, has been known for experimental projects aimed at spurring users’ own tweaks and remixes. One scholar used its What’s on the Menu? project, which enlisted library users to transcribe its collection of 45,000 New York City restaurant menus, to create a new “data curation” of the collection. An engineer at Google has created a Google Cardboard application for its Stereogranimator, a program designed to mimic the proto-3-D effects of old-fashioned stereogram viewers.
Items from the digital collections have also found their way into projects like Urban Scratch-Off, a “map hack” that lets users scratch an aerial photograph of New York, lottery-ticket style, to reveal aerial shots of the city in 1924, and Mapping Cholera, which tracks an 1832 epidemic using geodata harvested from maps belonging to the library.

The new release will “reduce friction and make it even easier for people to get their hands on out-of-copyright material” owned by the library, Mr. Vershbow said.

 

25 Years: How the Web began

25 years ago there was the Internet, but there was no Web. Then, Tim Berners-Lee proposed creating an Internet-based hypertext system and the Web was on its way. Steven J. Vaughan-Nichols revisits the history

In 25 years we've gone from the Web being little more than a thought experiment to where we keep up with our friends on Facebook, where we get all our news, and we sit down in front of our Internet-connected TVs every night to watch Netflix movies. Indeed, had I dreamed where the Web would take us today in the early 90s I too would never have believed it.

 

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.