PressPausePlay: a documentary about fear, hope and digital culture

A film about 'fear, hope and digital culture', new documentary PressPausePlay will debut at the South By Southwest Film Festival in Texas in March

The film aims to look at the impact of the digital revolution on the creative world and the opportunities (and threats) it has brought.

"Over the last decade creativity and talent of hundreds of millions of people have been unleashed in an unprecedented way, forever changing human culture. Our film is a humble contribution to the debate," says Charlotta Ribbefjord of the Swedish team behind the film. "PressPausePlay is a documentary film about hope, fear, and digital culture based on interviews with some of the world's most influential creators of the digital era such as Moby, Robyn, Sean Parker and Seth Godin, among others."

Also interviewed in the film are Behance founder Scott Belsky and Bill Drummond of the KLF.

It is directed by David Dworsky and Victor Köhler. "After working in the creative industry for a number of years we got a bit tired of the loud complaints regarding the disappearance of business models due to pirating and continuing profit losses. These subjects had been discussed to death at media panels and in newspapers around the world. We felt that an important part of the story had been lost - the unprecedented cultural impact. Sure, there are lots of industry problems caused by technological innovation but there are also enormous new opportunities for creation," the say.

For more details, see the film's website here

Great to have a conversation about creativity at the threshold of so much change.

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Everything is a remix, Part 2

An exploration of the remix techniques involved in producing films. Part Two of a four-part series. An additional supplement to this video can be seen here: goo.gl/gtArc To support this series please visit http://www.everythingisaremix.info/donate/

Another must watch segment of the documentary "Everything is a Remix" by Kirby Ferguson. You can see part one here. A complete list of the materials referenced, as well as a way to support Kirby's continued work, is available here.

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

The Fantastic Volkswagen Commercial: The Force

There is nothing George Lucas won't let Star Wars sell. However, this ad is awesome. The kid (or kids) have such precise body language. The parent's facial expressions are spot on. The product is highlighted in a wonderful way. And the whole thing brings a smile to your face.

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

An Animated Mystery: Why Can't We Walk Straight?

Try as you might, you can't walk in a straight line without a visible guide point, like the Sun or a star. You might think you're walking straight, but as NPR's Robert Krulwich reports, a map of your route would reveal you are doomed to walk in circles.

Try as you might, you can't walk in a straight line without a visible guide point, like the Sun or a star. You might think you're walking straight, but as NPR's Robert Krulwich reports, a map of your route would reveal you are doomed to walk in circles.

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Support the Smarthistory Video Project via Kickstarter

I wish Smarthistory was around when I went to college. They are doing an amazing job of encouraging a truly free arts education. Support their efforts via this Kickstarter project and allow the arts conversation to continue.

Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.