The illusion of life

Cento Lodigiani demonstrates the 12 basic principles of animation developed by the 'old men' of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s. Of course they weren't old men at the time, but young men who were at the forefront of exciting discoveries that were contributing to the development of a new art form. These principles came as a result of reflection about their practice and through Disney's desire to use animation to express character and personality.

This is also a great primer for user interface designers. 

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Intimate Computing: Making Wearable Tech More Wearable

Amy Merrick writing for The New Yorker’s Currency blog:

In the twentieth century, designers took two distinct approaches to imagining the future of fashion. The first approach tended toward metallic, geometric, quasi-robotic styles: think Pierre Cardin’s space suits of the nineteen-sixties, inspired by the first moon landing. The first generation of high-tech wearables look a lot like what those designers predicted. But the designers of the past had another vision, too, and this one could be a big, untapped market: making clothes better serve their original purpose of keeping people warm, dry, and protected. One designer, in 1939, envisioned that decades in the future women would wear an electric belt that would adapt the body to unpredictable weather changes. It’s an attractive idea for anyone who has sweltered on the subway, then spent the rest of the day shivering in an air-conditioned office. Along those lines, a group of M.I.T. graduates have designed a ninety-five-dollar dress shirt that borrows from NASA’s space suits—not the bulky styles themselves, but the technology in their materials—to store heat away from the wearer when it’s too hot outside, then return it when temperatures cool. It isn’t hard to imagine Apple using its technological prowess to weave computers right into clothes, especially if it draws on the fashion sense of Ahrendts and Paul Deneve, the former chief executive of Yves Saint Laurent, whom Apple hired last summer to focus on special projects.

 

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Maya Angelou's Wisdom Applied To Creativity

 

“I've learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel.”

Maya Angelou

 

For the past few days that quote by Maya Angelou keeps popping up everywhere. In blog posts, TED talks, marketing books, student design work, branding podcasts, everywhere, because it reveals a simple truth, it is all about how you made them feel.  

Frank Chimero: No New Tools

Another great essay by Frank Chimero

So, now I come to the part where I make my plea: no new tools, please. If you are interested in improving how people work, you should devise methods for work, manners of behavior, and methods of decision making. Document your ideology and apply it with existing tools, so nearly anyone can follow along. Why don’t you use our best tool? Language. Increasingly, I feel documentation beats an app if you’re trying to shepherd an idea along. This approach seems to have worked pretty well for David Allen’s Getting Things Done and Josh Clark’s Couch to 5K. Of course there are innumerable apps supporting each method, but the ideas are bigger than an app, so you don’t need to download anything. Buy a notebook or put on your running shoes. Commit to the plan.

Really enjoyed reading this essay. It is not about to-do lists, or project management methodologies. Being productive is about cultivating the right habits, the right reflexes to circumstances as they occur. 

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

Joi Ito & Tim Brown on The Future of Making

The idea of making isn't just reserved for handmade bikes, artisan pickles, and Arduino helicopters. The future of making is a product of our human needs and the possibilities we create through technology. This is about a larger shift towards making and the unexpected movements that might occur. It's about how everyone from you to your grandma might design, make and consume products or experiences in the next 10 to 15 years. In this SxSW Interactive session Joi Ito, Director of the MIT Media Lab, and Tim Brown, CEO of IDEO, will host a conversation that considers how we might fashion new tools for the future and then how those tools might influence our lives.