Tim Berners-Lee, the Man Who Created the World Wide Web, Has Some Regrets

Katrina Brooker, writing in Vanity Fair, profiles Tim Berners-Lee. "Berners-Lee has seen his creation debased by everything from fake news to mass surveillance. But he’s got a plan to fix it."

At 63, Berners-Lee has thus far had a career more or less divided into two phases. In the first, he attended Oxford; worked at the European Organization for Nuclear Research (CERN); and then, in 1989, came up with the idea that eventually became the Web. Initially, Berners-Lee’s innovation was intended to help scientists share data across a then obscure platform called the Internet, a version of which the U.S. government had been using since the 1960s. But owing to his decision to release the source code for free—to make the Web an open and democratic platform for all—his brainchild quickly took on a life of its own. Berners-Lee’s life changed irrevocably, too.
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He is now embarking on a third act—determined to fight back through both his celebrity status and, notably, his skill as a coder. In particular, Berners-Lee has, for some time, been working on a new software, Solid, to reclaim the Web from corporations and return it to its democratic roots. On this winter day, he had come to Washington to attend the annual meeting of the World Wide Web Foundation, which he started in 2009 to protect human rights across the digital landscape. For Berners-Lee, this mission is critical to a fast-approaching future. Sometime this November, he estimates, half the world’s population—close to 4 billion people—will be connected online, sharing everything from résumés to political views to DNA information. As billions more come online, they will feed trillions of additional bits of information into the Web, making it more powerful, more valuable, and potentially more dangerous than ever.

 

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

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The Arts Contribute More Than $760 Billion to the U.S. Economy

The National Endowment for the Arts: 

Produced by the BEA and NEA, the Arts and Cultural Production Satellite Account (ACSPA) tracks the annual economic impact of arts and cultural production from 35 industries, both commercial and nonprofit. The ACPSA reports on economic measures—value-added to gross domestic product (GDP) as well as employment and compensation. For the first time, the report also includes the arts impact on state economies as contributions to gross state product (GSP). The numbers in this report are from 2015, the most recent reporting year. 

The arts contributed $763.6 billion to the U.S. economy in 2015, 4.2 percent of GDP and counted 4.9 million workers, who earned $372 billion in total compensation.

• The arts added four times more to the U.S. economy than the agricultural sector and $200 billion more than transportation or warehousing.

• The arts saw a $20 billion trade surplus, leading with movies and TV programs and jewelry.

• The arts trended positively between 2012 and 2015 with an average growth rate of 2.6 percent, slightly higher than 2.4 percent for the nation’s overall economy. Between 2014 and 2015, the growth rate was 4.9 percent in inflation-adjusted dollars.

 

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

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Why Are You Creative? A New Study Has the Answer

Roger Beaty, Harvard University, on where does creativity comes from

Psychology and neuroscience researchers have started to identify thinking processes and brain regions involved with creativity. Recent evidence suggests that creativity involves a complex interplay between spontaneous and controlled thinking – the ability to both spontaneously brainstorm ideas and deliberately evaluate them to determine whether they’ll actually work.
Despite this progress, the answer to one question has remained particularly elusive: What makes some people more creative than others?
In a new study, my colleagues and I examined whether a person’s creative thinking ability can be explained, in part, by a connection between three brain networks.

 

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Antonio Ortiz

Antonio Ortiz has always been an autodidact with an eclectic array of interests. Fascinated with technology, advertising and culture he has forged a career that combines them all. In 1991 Antonio developed one of the very first websites to market the arts. It was text based, only available to computer scientists, and increased attendance to the Rutgers Arts Center where he had truly begun his professional career. Since then Antonio has been an early adopter and innovator merging technology and marketing with his passion for art, culture and entertainment. For a more in-depth look at those passions, visit SmarterCreativity.com.

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How much is 'smarter' worth?

Seth Godin

Smarter about the process, about the effects, about planning. Smarter about leadership, about management, about measurement.

How much is smarter worth?

In my experience, smarter is almost always a bargain, something you can buy for a lot less than it's worth.