"Beautiful Users," a new exhibition at the Smithsonian Design Museum, tells the story of user-centered design through 120 objects. From Dreyfuss' Honeywell thermostat—his archives are housed at the museum—to prosthetic limbs and app-enabled air conditioning units, the products chart this history of designing with respect to human anatomy and behavior, up through the open-source, maker culture we see today. "The phrase 'designing for people' is giving way to 'designing with people' as creative teams seek more egalitarian relationships with an increasingly well-informed public," writes [Ellen] Lupton [senior curator of conteporary design at the Cooper Hewitt, Smithsonian Design Museum], in the exhibition catalog.
One oft overlooked aspect of filmmaking, whether it happens during production or post, is color. Sure, you grade your film to give it the look and feel you want, but how well are you utilizing color to tell your stories? Maybe we should refer to the storytelling masters at Pixar to find out how they put it to work in their narratives.
MoMA curator Paola Antonelli takes on the "good girls" of design by complicating commonly accepted notions of what design is and does in the modern world. With exhibitions on video games, violence, and the beautiful lethality of everyday objects, Antonelli shows us the primary job of the curator is to provoke, not comfort.