A Brief Look at Texting and the Internet in Film

Tony Zhou explores the effects of technology on cinematic storytelling: 

Is there a better way of showing a text message in a film? How about the internet? Even though we’re well into the digital age, film is still ineffective at depicting the world we live in. Maybe the solution lies not in content, but in form.

Can you relate?

Rebecca Mead, writing in The New Yorker, uses Ira Glass' tweet declaring "Shakespeare sucks" as the starting point to explore whether relatability is relevant to works of art: 

What are the qualities that make a work “relatable,” and why have these qualities come to be so highly valued? To seek to see oneself in a work of art is nothing new, nor is it new to enjoy the sensation. Since Freud theorized the process of identification—as a means whereby an individual develops his or her personality through idealizing and imitating a parent or other figure—the concept has fruitfully been applied to the appreciation of the arts. Identification with a character is one of the pleasures of reading, or of watching movies, or of seeing plays, though if it is where one’s engagement with the work begins, it should not be where critical thought ends. The concept of identification implies that the reader or viewer is, to some degree at least, actively engaged with the work in question: she is thinking herself into the experience of the characters on the page or screen or stage.
But to demand that a work be “relatable” expresses a different expectation: that the work itself be somehow accommodating to, or reflective of, the experience of the reader or viewer. The reader or viewer remains passive in the face of the book or movie or play: she expects the work to be done for her. If the concept of identification suggested that an individual experiences a work as a mirror in which he might recognize himself, the notion of relatability implies that the work in question serves like a selfie: a flattering confirmation of an individual’s solipsism.

How We Got To Now with Steven Johnson

Discover the extraordinary in just about everything ordinary. Join best-selling author Steven Johnson for a 6-part series that explores the power and the legacy of great ideas. Hear the stories behind the remarkable ideas that made modern life possible, the unsung heroes who brought them about and the unexpected and bizarre consequences each of these innovations triggered.

I am a big fan of Steven Johnson's writing. Pick one of his books and you'll be hooked. He has a fascinating way of translating technological stories to something everyone can understand and relate to. I'm looking forward to it. The series premieres in October on PBS and BBC and will have an accompanying book to go with it. Here is a taste of the first episode: 

In the 1880s there were 8,000 different time zones in the U.S. - 27 in Michigan and 38 in Wisconsin alone! Each of the 50 different railroads also maintained their own time. Just imagine the headache traveling caused! The new 6-part series HOW WE GOT TO NOW WITH STEVEN JOHNSON airs Wednesdays, October 15, 9-11 and October 22-November 12, 10-11 pm ET.


The illusion of life

Cento Lodigiani demonstrates the 12 basic principles of animation developed by the 'old men' of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s. Of course they weren't old men at the time, but young men who were at the forefront of exciting discoveries that were contributing to the development of a new art form. These principles came as a result of reflection about their practice and through Disney's desire to use animation to express character and personality.

This is also a great primer for user interface designers.