Kermit the Frog is an entertainment icon known worldwide for his appearances on The Muppet Show and Sesame Street, as well as a number of feature films. He attributes much of his success to his thirty-five year partnership with Mississippi native and entertainment visionary, Jim Henson. Kermit has received many honors and accolades for his work, including multiple Academy Award nominations, a star on the Hollywood Walk of Fame, and a commemorative stamp from the U.S. Postal Service.
When employees see something amiss, you want them to be able to speak up. GM’s safety scandal last year is a good reminder why; the Challenger and Columbia explosions are classic case studies. People often avoid raising difficult issues, so the struggle to encourage this behavior has become a perennial management problem.
The latest addition to the corpus of research on this suggests why: Speaking up can wear us out. A new paper, forthcoming later this year in the Journal of Applied Psychology, studies the effects of different kinds of speech on employees. In “A Suggestion to Improve a Day Keeps Your Depletion Away,” authors Szu-Han (Joanna) Lin and Russell E. Johnson found that expressing concern and criticism (what’s called prohibitive voice) was more mentally taxing than suggesting ideas for improvement (promotive voice), and this mental fatigue led to increased reluctance to speak up again, later. Conversely, speaking up with ideas seemingly reduced employees’ fatigue.
You probably don’t know the name Grace Hopper, but you should.
As a rear admiral in the U.S. Navy, Hopper worked on the first computer, the Harvard Mark 1. And she headed the team that created the first compiler, which led to the creation of COBOL, a programming language that by the year 2000 accounted for 70 percent of all actively used code. Passing away in 1992, she left behind an inimitable legacy as a brilliant programmer and pioneering woman in male-dominated fields.
Hopper’s story is told in “The Queen of Code,” directed by Gillian Jacobs (of “Community” fame). It’s the latest film in FiveThirtyEight’s “Signals” series.
MoMA curator Paola Antonelli takes on the "good girls" of design by complicating commonly accepted notions of what design is and does in the modern world. With exhibitions on video games, violence, and the beautiful lethality of everyday objects, Antonelli shows us the primary job of the curator is to provoke, not comfort.