Maya Angelou's Wisdom Applied To Creativity

 

“I've learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel.”

Maya Angelou

 

For the past few days that quote by Maya Angelou keeps popping up everywhere. In blog posts, TED talks, marketing books, student design work, branding podcasts, everywhere, because it reveals a simple truth, it is all about how you made them feel.  

Take Up Computer Games, Not Crosswords, As You Age

People aged 50 and over who were assigned to play the computer game Double Decision (formerly Road Tour) for at least 10 hours over eight weeks showed a clear improvement compared with the normal loss of cognitive function as people age, says the Wall Street Journal. The amount of improvement ranged from 2 to 7 years. People who were assigned to do crossword puzzles showed no such improvement. Previous research shows that older people who play various kinds of cognitive games have better health outcomes and better driving records.

SOURCE: When Computer Games May Keep the Brain Nimble

 

 

The Art of Illustrations, Web Comics and 3D Printing

Continuing the week's look at PBS Digital Studios, today we catch up with PBS Off Book. Last time we took a look at Off Book I shared mini documentaries on creative coding, graphic design and other great explorations. Today we look at illustrations, web comics, 3D printing and competitive gaming

The internet has given birth to yet another new medium: webcomics. Moving beyond the restrictions of print, webcomic artists interact directly with audiences who share their own unique worldview, and create stories that are often embedded in innovative formats only possible online. Sometimes funny, sometimes personal, and almost always weird, web comic creators have taken the comic strip form to new, mature, and artistic heights.

Much attention has been paid to 3D Printing lately, with new companies developing cheaper and more efficient consumer models that have wowed the tech community. They herald 3D Printing as a revolutionary and disruptive technology, but how will these printers truly affect our society? Beyond an initial novelty, 3D Printing could have a game-changing impact on consumer culture, copyright and patent law, and even the very concept of scarcity on which our economy is based. From at-home repairs to new businesses, from medical to ecological developments, 3D Printing has an undeniably wide range of possibilities which could profoundly change our world.

Illustrators articulate what a photograph cannot. Using an array of techniques and styles, illustrators evoke stories and meaning in a variety of mediums, from editorial illustration in magazines and newspapers, to comics books, to activist media. And as their tasks over the years have become less informational and more expressive, their individual voice as artists becomes all the more critical and beautiful, revealing an exciting and awe-inspiring age of illustration.

As games have increased in sophistication, they have become a stage for ever higher displays of human skill and brilliance. The result is a tier of the gaming world filled with startling disciplined, talented, and highly competitive players. Born out of arcade tournaments and LAN parties, the world of competitive gaming is now entering a mature phase, featuring major global events attended by thousands and watched by millions online. With valuable sponsorship and prize money of increasing value, competitive gaming is claiming a space similar to that of traditional sports. This new industry is still in its early stages, developing broadcasting models and negotiating the culture of its widening audience. But whether it's fighting games or MOBAs, the players and spectators are passionate, and individuals and leagues are working hard to elevate e-sports into the highest echelons of human achievement.

 

Inventing Magic Toys, Puzzles And Video Games

More fantastic episodes from PBS Digital Studios Inventors Channel. Inventors is a series of portrait videos by filmmaker and photographer David Friedman, chronicling the work of contemporary inventors from all walks of life. It offers rare glimpses into the inspiration for their creations.

Mark Setteducati is a magician and artist who uses principles of mathematics and illusions in the toys and puzzles he invents. He's also a founder of the Gathering For Gardner, a biennial celebration of the life of mathematician and writer Martin Gardner. Here he talks about how math and magic influence him as an inventor.

The patents for many of Mark's clever inventions can be found here.

Ralph Baer is often called the father of video games. His invention, the Magnavox Odyssey, was the first home console system. Last year he celebrated his 90th birthday the same year the Odyssey turned 40. Here he talks about those early days of video game history and why now, at 90 years old, he's still inventing.

You can see the original patent for the Magnavox Odyssey here.